Elves
One of the oldest of the civilised races, the Elves have mastered warfare as they have every other pastime to which they turn their minds. Elves rarely take to the field in great numbers, but when they do their victory is all but assured. Mercilessly drilled infantry and uncannily accurate bowmen combine to wipe their foes from existence in short order.
Available Warband units
- Battle-Mage
- Battle-cat
- Citizen Levy
- Guardian Shambler
- Kindred Archer
- Kindred Gladestalker
- Kindred Tallspear
- Prince
- Sea Guard
- Silverbreeze Gladewarden
Warband Special Ability
Preternatural Agility (3)
Until the end of the current Round, all models in the warband of race Elf, have the Parry and Dodge rules.
Faction Special Spells
Enchant Weapons (short)
Target a friendly, un-activated model, even if it is Engaged. If a hit is scored, no wounds are caused. Instead, the model gains a +1 modifier to all its Melee and Ranged attack rolls in its new Turn.
Astral Mirror (long) : Range 9″
Target an enemy SPELLCASTER. For the remainder of the Round, roll a die each time that SPELLCASTER casts a spell. On a 6+ the spell fails with no effect. Any action (short or long) or Power the model used is still spent. In addition, the enemy SPELLCASTER must then make an Armour roll to avoid taking a wound.