Undead

The dead do not rest easy in Mantica, for there are those who would use them as macabre puppets to fulfil their own mortal ends. Skeletal foot troops and cavalry shamble onwards in a relentless tide, overwhelming any who stand in their path. Even the bravest of men will blanch in terror at the sight of an Undead horde. Legions of foulness advance in horrifying silence, destroying all that they see before them without mercy or restraint. And then, the greatest horror of all, the recently dead rise up on the invisible strings of their necromantic masters to turn on those they called friends and comrades.

Available Warband units

Warband Special Ability

Surge (n)

Nominate a model with the COMMAND type in the Undead warband. All friendly undead WARRIOR and GRUNT models within 9” of the nominated COMMAND model may immediately make a free Walk action, even if they have already activated this Round or are Fatigued.

Deathless Bond

Unlike a normal warband, an Undead warband is not Broken once it has less than half its models remaining. Instead, when the last COMMAND model in an Undead warband is killed, the warband is Broken, regardless of the number of models it has remaining.

Back from the Grave

While the warband is not broken, all standing UNDEAD models within 6” of a friendly COMMAND model, including GRUNTS, that are reduced to zero (or fewer) wounds, automatically get a Down But Not Out result. UNDEAD models attacked in Melee when already Knocked-down, are removed as normal if reduced to zero (or fewer) wounds. Once the warband is broken however, all UNDEAD models that are reduced to zero (or fewer) wounds, automatically get a Too Much Damage result.

Faction Special Spells

Curse of Ages (long)

No dice roll required. Until the end of the Round, all enemy models within 6” of the caster suffer a -1 modifier to all their Melee and Ranged attacks. Mark the caster as Fatigued.

Ectoplasmic Blast (long)

Range 9”, 1D8, Breath, Piercing (1)