Salamanders

Battle-Captain

Good, 25 mm, 34 pts

Power Dice: 2 Red, 0 White, 0 Blue
Class: Command,
Race: Salamander,

Base Equipment

None

Keyword Rules

Crushing Strength (2)

Melee attacks from models or weapons with this rule apply a -(n) modifier to the target’s Armour Roll when attempting to save against hits. For example, an attack made with Crushing Strength (1) would change a roll of 5 to 4.

Headstrong

If a model with this special rule is Fatigued, when it is activated, roll a die. On a 6+, the Fatigue counter is removed and the model may act as normal.

Inspiring

A model with this rule, and all friendly models within 6″ of it, may re-roll failed Nerve tests.

Steady

If a model with this rule is Knocked-down, roll a die. On a 5+, the model remains standing.

Unique Rules

None