Battle-Captain
Good, 25 mm, 34 pts
Power Dice:
2 Red,
0 White,
0 Blue
Class:
Command,
Race:
Salamander,
Base Equipment
NoneKeyword Rules
Crushing Strength (2)
Melee attacks from models or weapons with this rule apply a -(n) modifier to the target’s Armour Roll when attempting to save against hits. For example, an attack made with Crushing Strength (1) would change a roll of 5 to 4.
Headstrong
If a model with this special rule is Fatigued, when it is activated, roll a die. On a 6+, the Fatigue counter is removed and the model may act as normal.
Inspiring
A model with this rule, and all friendly models within 6″ of it, may re-roll failed Nerve tests.
Steady
If a model with this rule is Knocked-down, roll a die. On a 5+, the model remains standing.