Salamanders
Before the Time of Ice, during the semblance of normality that followed the God War, the Clan Lords forged themselves a sprawling and prosperous empire, deep in the lush jungles and bountiful plains of the central equatorial belt. The clans spread to the seas where, against all odds, they excelled as a seafaring force and grew a feared and powerful navy. They are warriors at heart and rarely fight for personal gain but to rid the world of evil. Warbands often choose to travel and offer their services abroad and it’s not uncommon to see them battling alongside the forces of nature with whom they find an affinity for balance and harmony; protecting the world as Kthorlaq, their greatest leader, once protected them.
Available Warband units
- Battle-Captain
- Corsair
- Fire Elemental
- Firebrand
- Ghekkotah Hunter
- Lekelidon
- Mage-Priest
- Salamander Prime
- Salamander Unblooded
Warband Special Ability
Flames of Kthorlaq (1)
Select a Salamander model in the warband. The model gains Bloodlust and Smash until the end of the current Round.
Kthorlaq’s Honour (1)
This ability may be used any time a Salamander model fails a Fallback Check. The model automatically passes the test. It may be used more than once in a Round.
Faction Special Spells
Flame Tongue (short)
Range 3″, 1D8, Breath, Piercing (4)
Shimmer (long)
Enemy models targeting friendly models that are within 9″ of the caster suffer a -1 modifier to hit with all attacks. This lasts until the end of the Round. Place a spell effect marker on the casting model as a reminder.