Salamanders

Firebrand

Good, 25 mm, 54 pts

Power Dice: 0 Red, 1 White, 0 Blue
Class: Command,
Race: Salamander,

Base Equipment

Pistol

Range 6″, Piercing (1), Pound

Keyword Rules

Crushing Strength (1)

Melee attacks from models or weapons with this rule apply a -(n) modifier to the target’s Armour Roll when attempting to save against hits. For example, an attack made with Crushing Strength (1) would change a roll of 5 to 4.

Scout

After all standard model deployments have been made, but before the game starts, models with the Scout skill may set up outside their deployment area but not within 12″ of the enemy deployment area or 12″ of an enemy model. If both players have models with Scout, the player that finished deploying their other models first chooses the first Scout model to be deployed – the players then alternate placing their Scouts. Models with Scout may always be placed in their own deployment area if desired.

6th Sense

A standing model with this rule attacked by Melee in their rear arc may turn to face the attacker, which occurs before any Melee attack is resolved. The attacking model loses any bonus for attacking from the rear. A model Engaged with any other enemy model may not use this rule.

Regenerate (7+)

When a model with this rule activates for the first time in a Round, roll a die. If the result is equal to or better than the n value, the model recovers one wound previously suffered in the game.

Vicious

A model with this rule can re-roll any 1s when making Melee attacks.

Unique Rules

Rapid Fire (2)

Use this ability when this model is about to perform a ranged attack, before dice are rolled. The model may shoot twice at two different targets that are within 3″ of each other following the normal targeting rules. This cannot be as part of a Group or Fatigue Action.

Riposte

When this model is the target of a Melee attack and all the attacker’s dice miss, this model may make a Retaliation for free. No Activated or Fatigued counter is placed on this model after a Riposte.

Fancy Swordplay

Melee attacks against this model are made with a -1 modifier to the attackers Me stat.